![]() ![]() The world truly would change dramatically. Originally posted by OperationDx:Developers can't get away with this kind of stuff anymore. It kills immersion when the AI is so poorly programmed. Once the illusion is broken it makes the game uninteresting. Making the enemy follow the same rules as the player is a must in this kind of game. It's already bad enough that it has unlimited ammo and craft. But worse it does not even cap anything unless you are looking. ![]() And after you see what it does you realize how bad the AI actually is in the game. And this costs $50 just to play against a cheating AI or multiplayer that none of your friends are going to buy. The other option is for you to cheat but then the game is not worth playing. This game could be good but right now it's really really bad. Originally posted by Atlana.what made it worse: I didn't see any CIWS shooting down (nor trying to) the AI's cruise missiles :srnuke::♥♥♥♥: I wanted to test some things out for PvP, figured I play "multiplayer" game, one human player, ZERO AI players/faction, so I'd be all alone and can peacefully tinker around - but YET, I'm loosing (red) islands to (yellow) AI faction! (the big holo-table map) I suspected that might also be true as the island was magically clear of any AA units and it was a 3 shield island. I'm pretty sure the swordfish (or needle - can't remember now) did shoot down quite a few of the carriers cruise missiles before it beached itself in a possition where it's CIWS couldn't hit them. I really can’t say enough good things about Resogun. During the launch of the PlayStation 4, Resogun debuted on PlayStation Plus with something to prove. It shoved aside the AAA powerhouses like Killzone: Shadow Fall and made a place for itself as one of the best PS4 games released yet. While its statement as a selling point for the PS4 has weakened thanks to its release on PS3 and Vita, Housemarque have continued to support their arcade gem with DLC and content updates abound. The previous DLC, Resogun Heroes, was a solid spin on some classic formulas. The final DLC, however, Resogun Defenders, is the real deal. It’s a familiar, but inventive beast that logically expands the adrenaline-pumping arcade action. Resogun Defenders has two new modes included: Protector and Commando. Protector sticks to the tried-and-true Defender-esque arcade action, but adds a great layer of depth. You use your ship to defend a single location against invaders, and the humans you defend end up being more than just ways to get points, but also members of your city. Saving humans lets them assimilate into the city and allow progression, but the Sentient invaders can abduct and destroy your population. It’s a surprisingly deep mechanic that’s complemented by new power-ups like Super Boosts for your ship and automatic defenses for your city. Gameplay in Protector can be nail-bitingly tense as you dash to save your humans from being abducted, plowing through a seemingly endless stream of enemy ships. It’s a joyride, through and through.Ĭommando, on the other hand, is much different than anything else you’ve seen in Resogun. Instead of piloting a ship, you’re a single human on foot, defending the final settlement for the humans. While Resogun usually took cues from Defender, Commando mixes other arcade classics like Missile Command and Space Invaders. You must shoot down meteors and robots, all while keeping them away from your home. Your home has a health bar, so if it takes too many hits, game over. ![]()
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